Animation operators are tracked in a construction history stack that is separate from the modeling stack, enabling users to change the underlying geometry of already animated characters and objects. Features include layers and a mixer, which allows combining animation clips non-linearly. The rigging process can be sped up through the use of adaptable biped and quadruped rigs, FaceRobot for facial rigs and automatic lip syncing. Optionally, the ICE system can be used to create light-weight rigs in a node-based environment. Operators in history stacks can be re-ordered, removed or changed at any time, and all adjustments propagate to the final model.Īre created using bones with automatic, constraints and specialized solvers like spine or tail. Each modeling operation is tracked by a construction history stack, which enables artists to work non-destructively. Subdivision modeling requires no additional operators and works directly on the polygonal geometry.
It was discontinued with the release of Softimage 2014.
A free version of the software, called Softimage Mod Tool, was developed for the community to create games using the toolset for PC and, or to create mods for games using 's, 's and others. In February 2009, Softimage XSI was rebranded Autodesk Softimage.
On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. Released in 2000 as the successor to, Softimage XSI was developed by its, then a subsidiary of. Please choose 3ds Max or Maya for latest features. Softimage Softimage 2015 is the last version release of the software.
Now owned by and formerly titled Softimage XSI, the software has been predominantly used in the, and industries for creating computer generated characters, objects, and environments. 2015 / April 14, 2014 4 years ago ( ), Website Autodesk Softimage, or simply Softimage ( ) is a discontinued, for producing, and.